As I was testing some of the quests, I began to realize that the city was so large that I needed a way to let the player know the layout without traveling blindly. I, having created the city, knew where everything was, but there would be no way that a player completely new to Bastion could find the locations of quests and how to get to one district from another.
Of course, it may be a bit difficult to imagine how much a map helps at the moment. However, once you begin to play, perhaps you will understand Bastion's scale and the necessity that brought me to develop this system.
The Map of Bastion
To have a slightly interactive map of the city, I have created a Stone-of-Recall-esque item and allowed the player to teleport to an area called "The Map of Bastion." Using the Map will save your location, so you can always return to your exact previous location via the portal in the area. The Map, in terms of plot, is simply a piece of parchment; the area is a visual manifestation of this parchment in a way that is most legible to the player.
For this reason, you, as the player, will have to suspend a bit of disbelief when your henchmen teleport to this location with you. Or you can explain it away by simply saying that the henchmen are "looking on with you" as you examine the map.
Some important notes:
- You cannot use the Map of Bastion as a way to escape combat. You cannot rest in the map's area, and the map's "Unique Power - Self Only" will not work if you're in combat (and you'll get a floating text string that tells you so), so it will not become a cheat by which you can down a few potions and rest.
- I am considering whether or not to include descriptions (or histories) of the different streets in Bastion inside this map. My hesitation comes from my desire that the player interact with the areas' NPC's to figure out the city's lore. However, perhaps I will include some slightly vague descriptions that will entice the player to explore the city in its (prospective) depth.
Feedback on this would be welcome, as always.
Cheerio,
linus



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