September 2011 - Work on Bastion's Break commenced
October 2011 - Bastion city design and layout completed
November 2011 - Quest planning largely completed
December 2011 - Main plot planning completed
mid-December 2011 - New combat placeables designed - (cracked pillar, oil jar/brazier, alchemist fire barrels)
January 2012 - All "skeletons" of Bastion outside areas built
February 2012 - New combat AI design commenced (and new Ambusher AI completed)
Projected dates:
Summer 2012 - Quest scripting and variables to begin; area creation to be completed; main plots and side plots to be completely written
Spring 2013 - Quest scripting to be completed; debugging and testing to commence
Fall 2013 - Bastion's Break to be released to NW Vault
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